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June 7, 2003 |
I found another "rune" mod
called
Rocketland.
Actually, runes is only one variation of the mod, but it can be set so
that it only plays in rune mode. I set up a server at
hoh.dtdns.net::27507.
The nice thing is that it has
built-in frikbot support.. If you want to add bots you use
impulse 100. I have it set so you can add up to 4 bots. Impulse 102
removes them. The runes are all passive type, in that they don't need
an activation key. Impulse 41 drops runes.
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May 31, 2003 |
I thought I'd set up a new map rotation for both the BlueCherry and Hampton servers. If you like it, send me money. if not, write your complaint on this line __ (in detail), and send it in right away!
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May 26, 2003 |
SlotZero decompiled the Hampton
qwprogs.dat for me allowing me to get rid of the stuffcmd that resets your
rate to 2500, so you don't need the work around in the
hampt.cfg for that anymore. I now have a functional source
for that mod. Thanks SlotZero! I have asked him to look into the
problems with the King Arthur and Dark Knight runes spawning the monsters so
that they drop through the floor. Hopefully that can be fixed.
Remember, Hampton is not his mod, so it's really nice that he is willing to
try and fix these things. If you appreciate his help, why not drop
SlotZero a note of thanks?
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May 11, 2003 |
I received a request from
'Player' to create a BlueCherry Rune
server that had no
custom
maps. He sent me a list of eight maps for the rotation:
Players unfamiliar with the BC Rune mod can now experience it without needing custom maps. The address is games.dtdns.net:27500
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May 2, 2003 |
The Hampton Road server has two
annoying problems, The mod resets your rate to 2500 every time you respawn,
and the hook is sticky and unreliable if you use +hook as the bind.
Here is a .cfg file that will fix those problems
when you execute it from your console. The hook fix was discovered in an old
rune server read.me file by "Player."
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April 27, 2003 |
Just for grins I set up an
experimental configuration at
hoh.dtdns.net:27506.
It is set with the following major switches:
Here is what the documents say about that: In this mode frags are scored not by killing people, but by doing damage to them. This isn't an original idea, I read about it a few years ago. My implementation might differ from the original, though, I didn't consult it. Here's how it works: - You get credit for doing damage to other players, regardless of whether you're damaging their health or their armor. - You lose credit for doing damage to yourself, be it by suicide, rocket jumping, swimming in lava, or whatever. - A frag is equal to 150 points of damage. You have a running counter of damage done which hasn't added up to a frag yet. If it climbs to 150 you get a frag, if it drops to -150 you lose a frag. You can get multiple frags from a single kill (by killing somebody with 300 health with kamikaze or berserk or quad, eg). The rules are simple, but some of the implications are surprising. Eg, piercing becomes a much less desirable rune because you get less benefit from each kill. Try it out. If you like it let me know and I may make it permanent.
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April 26. 2003 | The Rune Quake
server was upgraded to version 0.8.2. SlotZero pointed out that bombs behave
differently in Quake World than in Net Quake. In Quake World a bomb
attached to a player causes the player to freeze in place. I kind of
like that,, and I assumed that was part of the plan. Kind of adds to
the humiliation of it all :^):
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April 12, 2003 |
Well the site is starting to
flesh out, but since I expect very little traffic here I wonder why I am
spending so much time at it! I have added a section on
Quakeworld or Net Quake which tells a
little of the history of The House of Happy! servers and has a link to a
very informative paper discussing the relative superiority of Quakeworld
over Net Quake. ( I chose those words carefully to enflame your passions . .
.)
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April 11, 2003 | Thanks to Slot
Zero for offering to host this site. For now it will contain basic
information about the servers and a place to download the custom maps that
you need to play on the servers. I plan to add links to my custom
Quakeworld map
textures which can be enjoyed by using the
Fuhquake open_gl client.
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